Borman

Posts: 43

Joined: Jun 01, 2016

Bombdog Prototype Version : Before the Switch to Renderware

Post by Borman on Tue Oct 31, 2017 9:17 am

Here's something a bit different, it is an incredibly, incredibly early build of Silent Hill Origins running on Climax's internal Bombdog engine, which was initially to power both this and the Elder Scrolls Travels: Oblivion. Problem was the engine simply wasn't ready / wasn't good enough, so they ended up switching to renderware for both. This version of SHO is also from around 7 (or more) months before they restarted the project, moving it from Climax LA (although this demo likely wasn't done by them, as Climax Solent did a different demo and thus likely this one) to Climax UK.

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Obviously not going to win any awards or go to the top of most people's wish lists, but this is what early game dev looks like.
 
 
 
 
 
 

Sparagas

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Posts: 102

Joined: Feb 17, 2014

Bombdog Prototype Version : Before the Switch to Renderware

Post by Sparagas on Tue Oct 31, 2017 6:23 pm

SH0 was made in RenderWare? I didn't knew that.
So we could open 3D model files in that engine app?
Let's make SILENT HILL just PLAIN SCREAM
 
 
 
 
 

Borman

Posts: 43

Joined: Jun 01, 2016

Bombdog Prototype Version : Before the Switch to Renderware

Post by Borman on Tue Oct 31, 2017 6:44 pm

Should be able to anyway.
 
 
 
 


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